On the other hand, I do want to see if we can get the mGBA core building again on 3DS, so maybe that would be an alternative (although whether I'll succeed is another thing, and I have some other big projects to do Thanks - yes, I know about the standalone version of mGBA. So basically, this is a bug with very limited relevance - and while it would be wonderful to get it fixed, hardly anyone is going to have the ability or motivation to look at I guess the best you could do here is start a bounty, if you feel like it, and hope that someone bites. I know it's important for a small number of users, but the 3DS contains actual GBA hardware - GBA VC injects run natively, and are the best possible way to play GBA games (perfect performance, perfect sound, zero lag - markedly better than mGBA, in fact). The demand for GBA emulation on 3DS just isn't there. not many people even know how to read a 3DS exception dump), and attracting one of them to do some free work is again not trivial. There are not really that many people in the world with the right skill set (i.e. I can do the basics, but this is on a different level. On top of this, we would need someone who is also an expert at debugging software on 3DS. gpsp is a niche core, and finding a 'specialist' willing to work on it is not a trivial thing. Writing a dynarec is very difficult and requires specialist knowledge. Unfortunately, I don't know if this will ever get fixed. It runs somewhat better when using a real bios file, but I wouldn't really trust it. This is not just a 3DS issue - it's unstable on all ARM platforms AFAIK. This is specifically a gpsp (core) issue - it is not related to RetroArch.īut yes, gpsp has been broken for years.
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